jQuery(document).ready(function() {
	
	if (jQuery('.image_reel a').length > 1){
		//Show the paging and activate its first link
		jQuery(pagingClass).show();
		jQuery(pagingClass+" a:first").addClass("active");
		
		//Get size of the image, how many images there are, then determin the size of the image reel.
		//var imageWidth = jQuery(".window").width();
		var imageWidth = 652;
		var imageSum = jQuery(".image_reel img").size();
		var imageReelWidth = imageWidth * imageSum;
	
		
		//Adjust the image reel to its new size
		jQuery(".image_reel").css({'width' : imageReelWidth});
		
		//Paging  and Slider Function
		rotate = function(){
			var triggerID = jQueryactive.attr("rel") - 1; //Get number of times to slide
			var image_reelPosition = triggerID * imageWidth; //Determines the distance the image reel needs to slide
		
			jQuery(pagingClass+" a").removeClass('active'); //Remove all active class
			jQueryactive.addClass('active'); //Add active class (the jQueryactive is declared in the rotateSwitch function)
		
			//Slider Animation
			jQuery(".image_reel").animate({
				left: -image_reelPosition
			}, 1500 );
		
		}; 
		
		//Rotation  and Timing Event
		rotateSwitch = function(){
			play = setInterval(function(){ //Set timer - this will repeat itself every 7 seconds
				jQueryactive = jQuery(pagingClass+" a.active").next(); //Move to the next paging
				if ( jQueryactive.length === 0) { //If paging reaches the end...
					jQueryactive = jQuery(pagingClass+" a:first"); //go back to first
				}
				rotate(); //Trigger the paging and slider function
			}, 7000); //Timer speed in milliseconds
		};
		
		rotateSwitch(); //Run function on launch
		
		//On Hover
		jQuery(".image_reel a").hover(function() {
			clearInterval(play); //Stop the rotation
		}, function() {
			rotateSwitch(); //Resume rotation timer
		});	
		
		//On Click
		jQuery(pagingClass+" a").click(function() {
			jQueryactive = jQuery(this); //Activate the clicked paging
			//Reset Timer
			clearInterval(play); //Stop the rotation
			rotate(); //Trigger rotation immediately
			rotateSwitch(); // Resume rotation timer
			return false; //Prevent browser jump to link anchor
		});
	}
});	

